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Game Juice - How I made screen shake

I made a screen shake for game juice. It's simple enough

First, I made an animation_player named CameraShake in the player scenes screenshake-animation-player

Then, I made 3 animations, shaking the player's camera

camera-shake-kinds

In the player script, when the player takes damage, I added so that the camera will shake

func _on_hurtbox_hurt(damage, _angle, _knockback) -> void:
	var rand_num = randi_range(1, 3)
	hp -= clamp(damage-armor, 1.0, 999.0)
	healthBar.max_value = maxhp
	healthBar.value = hp
	anim_fx.play("screen_hurt")
	match rand_num: #<- for variation
		1:
			camera_shake_anim.play("CamShake1")
		2:
			camera_shake_anim.play("CamShake2")
		3:
			camera_shake_anim.play("CamShake3")
		_:
			pass


	if hp <= 0:
		death()

The match_num makes the player play the CamShake randomly, each animation shakes in a different way, so that it doesn't look boring!